![]() There's four or five broken vending machines in the game that can be repaired but honestly, this is a waste of modules. Enough weapon replacements and tools drop to cover you for the game if you are resourceful.ĭon't use ranged weapons at a durability of one and you won't ever need this skill. If your frugal and patient, you don't need this. Increases the maximum energy capacity of Powered Armor and Implants by 10 per level. 3 points will let you hack turrets over to your side when security has been disabled, which may or may not be useful depending on how you play. ![]() Taking 2 points will allow you to hack most things of benefit to you save for some military-grade containers late into the game. Since you've gone OSA, you won't have any skill in this to start with. See Crystal Shard under Melee Weapons for more information. On Easy mode on the other hand, you could probably squeeze past without levelling it once. ![]() On Impossible, you'll need just enough health to keep yourself from being one-shot by increasingly more damaging enemies, so spacing out Endurance upgrades between decks is a valid strategy. ![]() Importance of Endurance varies between difficulty levels. ![]()
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